MMORPG Tycoon 2 Roadmap

Early Access

Here's the roadmap toward full release, showing all major new features and where we are along the path! Note that not everything is visible here; other new features, improvements, and performance boosts will be coming as well, along with bug fixes! These are just the really big-ticket new features!

  • Buy it!

    Early Access

    The game is publicly available on Steam Early Access, and anyone can now purchase and download the latest builds from the Steam Store page!

    Status: DONE!
    v0.17.0 - 7 January, 2020

  • Mo Monsters Mo Monsters

    More Monsters and Player Classes!

    We heard you loud and clear; you want more monster types and player types to customise, so we’re adding a new progression system where extra monster and player class slots unlock as you progress through the game!

    Status: DONE!
    v0.17.16 - 13 January, 2020

  • Buff and nerf!

    Customisable Abilities & Trainers

    Player, monster, and NPC combat abilities can be customised by the player; extra abilities can be added, abilities can be learned only at particular levels, and (for player classes), class trainer NPCs can now be placed to teach the players how to use those new abilities!

    Status: DONE!
    v0.17.49 - 6 February 2020

  • Speak another language!


    The game can now display its text in other languages! Initial language support will be French and German, with Spanish and many other languages following in the near future!

    Our community-led localisation effort is happening on Localizor

    Status: DONE!
    v0.17.96 - 2 May 2020

  • Everything’s better with friends!


    AI Players join up to fight monsters and do quests together, plus keep each other company and make friends!

    Status: DONE v0.17.143 - 22 September 2020

  • Did somebody say ‘gibs’?

    Combat 2.0

    A full revamp of player ability editing and combat visual effects, based upon the accumulated requests from our Early Access players!

    Status: DONE!
    v0.17.225 - 9 May 2021

  • I gotta be me

    Creativity Spike #1

    A whole suite of revamps to object placement and world editing. Walls, editing tools, better modular buildings, and heaps more!

    Status: DONE!
    v0.18.38 11 August, 2021

  • Delving into the depths!


    Place dungeons onto the map to give your players bigger challenges, and to get them off your over-stressed main map servers for a while!

    Status: IN PROGRESS

  • Crunch is bad profitable


    Completed tech tree, plus new tech progression which requires hiring and allocating developers to the tech tree items you want.

    Status: FUTURE

  • Your subscribers will remember that.


    When the unexpected occurs, somebody’s going to have to make the tough calls, and there will be consequences.

    Status: FUTURE

  • Now it’s your turn!

    Steam Workshop

    Share your models, classes, and mobs with the community, and bring their best creations into your own game!

    Status: FUTURE

  • Sometimes you just need a dragon

    World Raid Bosses

    Add endgame raid bosses for your players to fight!

    These huge epic bosses will give your players a reason to group up in much larger groups to tackle these massive threats!

    Status: FUTURE

  • Hell is other players

    Factions & World PVP

    Start different players in different parts of the world, and have them fight each other when they meet!

    Also, cope with their complaints about how the other side has nicer content, better combat abilities, nicer players, and cooler hair!

    Status: FUTURE

  • Heaven is those players watching you stream

    Twitch Integration

    Bring your stream’s viewers into your MMORPG as subscribers!

    Status: FUTURE

  • And knowing is half the battle

    The Codex

    The Codex is an in-game resource of terms, definitions, tips, and tricks to help you run a successful MMORPG. Useful for new and veteran players alike!

    Status: FUTURE

  • Not the end.


    Our 1.0 update will mark the end of Early Access. We’ll be creating a new roadmap at this point to delve into future features and post-launch content we want to develop!

    Status: FUTURE